State of Affairs 10 Days After Beta Launch
I don't know how to start these things off. Maybe I should stalk Paradox's devlogs and steal their format? Not sure. Anyways. I just wanted to go over a few things. Even if no one reads this, at least I'll have it for posterity's sake.
Development's gone a little slowly the past couple weeks, mostly because I've been busy with other things: Ludum Dare, studying for entrance exams, taking entrance exams. Since the original launch, all I've added in is a new hocky-esque mode and some rules to support it. I also upgraded my linguine tier code to spaghetti tier. It then immediately fell back down. I haven't published that yet, because I still want to test it some.
I plan to release, or at least get fairly close to releasing, a version with online play before school near at the end of the month. I think I figured out the big hurdle that was stopping me, so now I just need to find a way around it.
I also plan to add the ability for custom music (and maybe revamp the made-in-audacity sound effects). That got scrapped at the absolute last second, when I realized that my test songs showed up in the wrong format. It shouldn't take too much work to figure out, but it's also fairly low on the priorities.
Finally, I revamped the Twitter account that I abandoned several years ago. If you want smaller, more common updates, that's where you can find them. You can also take a trip back to 2009 when all anyone tweeted about was how weird and useless seeming Twitter is. These devlogs will probably be saved for bigger things like patch notes. https://twitter.com/HatKillerQ You can find me @HatKillerQ, because someone else apparently decided that they wanted to not use the name @llamaq.
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